Nodes can have different visual states. This object represents a single visual
state ("highlight type") that a node can be in, and the unlock expression
condition to determine whether it should be set.
The node can be highlighted in a variety of ways - the game iterates through
these and finds the first FeaturingState that is valid at the present moment
given the Game, Account, and Character state, and renders the node in that state.
See the ActivityGraphNodeHighlightType enum for possible values.
Nodes can have different visual states. This object represents a single visual state ("highlight type") that a node can be in, and the unlock expression condition to determine whether it should be set.