Activity data - info about current activities available to the player.
COMPONENT TYPE: CharacterActivities
Base information about the character in question.
COMPONENT TYPE: Characters
COMPONENT TYPE: Collectibles
A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing.
COMPONENT TYPE: CurrencyLookups
Equipped items on the character.
COMPONENT TYPE: CharacterEquipment
The character-level non-equipped inventory items.
COMPONENT TYPE: CharacterInventories
The set of components belonging to the player's instanced items.
COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
Items available from Kiosks that are available to this specific character.
COMPONENT TYPE: Kiosks
When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states that are scoped to this character.
This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items.
COMPONENT TYPE: ItemSockets
COMPONENT TYPE: PresentationNodes
Character progression data, including Milestones.
COMPONENT TYPE: CharacterProgressions
COMPONENT TYPE: Records
Character rendering data - a minimal set of information about equipment and dyes used for rendering.
COMPONENT TYPE: CharacterRenderData
The set of components belonging to the player's UNinstanced items. Because apparently now those too can have information relevant to the character's state.
COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
The response contract for GetDestinyCharacter, with components that can be returned for character and item-level data.