If the item is bound to a location, it will be specified in this enum.
The hash identifier for the specific inventory bucket in which the item is located.
Mapped to DestinyInventoryBucketDefinition in the manifest.
If the item can expire, this is the date at which it will/did expire.
The identifier for the item's definition, which is where most of the useful static information for the item can be found.
Mapped to DestinyInventoryItemDefinition in the manifest.
If the item is instanced, it will have an instance ID. Lack of an instance ID implies that the item has no distinct local qualities aside from stack size.
An easy reference for where the item is located. Redundant if you got the item from an Inventory, but useful when making detail calls on specific items.
If the item can be locked, this will indicate that state.
If populated, this is the hash of the item whose icon (and other secondary styles, but not the human readable strings) should override whatever icons/ styles are on the item being sold.
If you don't do this, certain items whose styles are being overridden by socketed items - such as the "Recycle Shader" item - would show whatever their default icon/style is, and it wouldn't be pretty or look accurate.
Mapped to DestinyInventoryItemDefinition in the manifest.
The quantity of the item in this stack. Note that Instanced items cannot stack. If an instanced item, this value will always be 1 (as the stack has exactly one item in it)
A flags enumeration indicating the transient/custom states of the item that affect how it is rendered: whether it's tracked or locked for example, or whether it has a masterwork plug inserted.
This enum represents a set of flags - use bitwise operators to check which of these match your value.
If there is a known error state that would cause this item to not be transferable, this Flags enum will indicate all of those error states. Otherwise, it will be 0 (CanTransfer).
This enum represents a set of flags - use bitwise operators to check which of these match your value.
The base item component, filled with properties that are generally useful to know in any item request or that don't feel worthwhile to put in their own component.