The highest possible value for the stat, if we were able to compute it. (I wouldn't necessarily trust this value right now. I would like to improve its calculation in later iterations of the API. Consider this a placeholder for desired future functionality)
The hash identifier for the Stat. Use it to look up the DestinyStatDefinition for static data about the stat.
Mapped to DestinyStatDefinition in the manifest.
The current value of the Stat.
Represents a stat on an item or Character (NOT a Historical Stat, but a physical attribute stat like Attack, Defense etc...)